{"id":210,"date":"2020-09-03T15:36:36","date_gmt":"2020-09-03T12:36:36","guid":{"rendered":"http:\/\/acikkitap.com.tr\/dijital\/chapter\/__unknown__-139\/"},"modified":"2020-09-03T15:36:36","modified_gmt":"2020-09-03T12:36:36","slug":"__unknown__-139","status":"publish","type":"chapter","link":"https:\/\/acikkitap.com.tr\/dijital\/chapter\/__unknown__-139\/","title":{"raw":"8.7.a Geli\u015fen teknolojiler: ciddi oyunlar ve oyunla\u015ft\u0131rma","rendered":"8.7.a Geli\u015fen teknolojiler: ciddi oyunlar ve oyunla\u015ft\u0131rma"},"content":{"raw":"\n<div class=\"__UNKNOWN__\">\n<p class=\"import-AslMetin\"><img class=\"\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image1.png\" alt=\"image\" width=\"699\" height=\"462\"><\/p>\n<span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.1 Geli\u015fen Teknolojiler i\u00e7in Gartner Hype D\u00f6ng\u00fcs\u00fc. G\u00f6rsel: Wikimedia Commons, 2019<\/i><\/span><\/span><\/span>\n<h2 class=\"western\"><a name=\"__RefHeading___Toc13460_2195320833\"><\/a> <span style=\"color: #008000;\">8.7a.1 Geli\u015fen teknolojilerin zorlu\u011fu<\/span><\/h2>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">G\u00fcn ge\u00e7miyor ki bir okul m\u00fcd\u00fcr\u00fc veya bir \u00fcniversite rekt\u00f6r\u00fc gitti\u011fi konferanstan son teknolojinin \u00f6\u011fretme ve \u00f6\u011frenme potansiyeli \u00fczerindeki etkisine heyecanlanm\u0131\u015f olarak geri d\u00f6nmesin. Bunlar, dan\u0131\u015fmanl\u0131k firmas\u0131 Gartner'\u0131n yutturmaca d\u00f6ng\u00fcs\u00fc dedi\u011fi \u015feyin kurban\u0131d\u0131rlar.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Yeni bir teknoloji heyecan\u0131 tetikler, medya bunu al\u0131r, teknoloji \u015fi\u015firilmi\u015f beklentilerin zirvesine ula\u015f\u0131r, daha yayg\u0131n olarak uygulanmaya ba\u015flar, uygulama ger\u00e7ekleriyle y\u00fczle\u015fildi\u011finde hayal k\u0131r\u0131kl\u0131\u011f\u0131 g\u00fcn y\u00fcz\u00fcne \u00e7\u0131kar, daha sonra teknolojinin g\u00fc\u00e7l\u00fc ve zay\u0131f y\u00f6nleri ortaya \u00e7\u0131kt\u0131k\u00e7a ta\u015flar yerine oturur ve sonunda kendi s\u0131n\u0131rlar\u0131 i\u00e7inde iyi \u00e7al\u0131\u015ft\u0131\u011f\u0131 bir verimlilik platosuna ula\u015f\u0131r. G\u00f6zlemcilerin 2019'daki ayd\u0131nlanma e\u011fiminin tepesine yerle\u015ftirip verimlilik platosuna y\u00fckselttikleri MOOC'lar bunun m\u00fckemmel bir \u00f6rne\u011fidir (bk.,\u00f6rn., Web Courseworks, 2018).<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">E\u011fitim uygulamalar\u0131na sahip yeni teknolojiler s\u00fcrekli olarak ortaya \u00e7\u0131kmaktad\u0131r. \u00d6rne\u011fin, bu kitab\u0131n (2015' te yaz\u0131lan) ilk bask\u0131s\u0131nda yapay zek\u00e2, sanal ger\u00e7eklik veya ciddi oyunlar hakk\u0131nda kapsaml\u0131 bir tart\u0131\u015fma yoktu ancak bu kavramlar d\u00f6rt y\u0131l sonra \u015fimdi dijital \u00f6\u011frenmenin gelece\u011fi ile ilgili bir\u00e7ok tart\u0131\u015fman\u0131n \u00f6n saflar\u0131nda yer ald\u0131klar\u0131ndan bu b\u00f6l\u00fcme eklenmi\u015flerdir. Eklenebilecek ba\u015fka teknolojiler de var ancak bunlar\u0131n \u00e7o\u011fu yapay zek\u00e2 alt\u0131nda toplanacak.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu \u00fc\u00e7 teknolojinin hi\u00e7biri hakk\u0131nda derinlemesine bilgi veremeyece\u011fim (her biri \u00fczerine ayr\u0131 kitap yaz\u0131lmal\u0131), sadece onlar\u0131 dikkatinize \u00e7ekecek kadar g\u00fcndeme getirece\u011fim. Yine de, ortaya \u00e7\u0131kan t\u00fcm teknolojilerin t\u00fcm avantajlar\u0131n\u0131 ve dezavantajlar\u0131n\u0131 tan\u0131mlaman\u0131n zaman alabilece\u011fi bilinse de, potansiyel g\u00fc\u00e7lerine odaklanaca\u011f\u0131m.<\/span><\/span><\/span><\/p>\n\n<h2 class=\"western\"><a name=\"__RefHeading___Toc13462_2195320833\"><\/a> <span style=\"color: #008000;\">8.7a.2 Ciddi oyunlar<\/span><\/h2>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Gartner'\u0131n yutturmaca d\u00f6ng\u00fcs\u00fc, geli\u015fimlerinin ger\u00e7ek bir temsili olarak de\u011fil geli\u015fmekte olan teknolojileri d\u00fc\u015f\u00fcnmenin bir yolu olarak d\u00fc\u015f\u00fcn\u00fcl\u00fcr. \u00d6rne\u011fin, ciddi oyunlar daha yava\u015f ortaya \u00e7\u0131kmaktad\u0131r. E\u011fitim \u00fczerindeki olas\u0131 etkileri hakk\u0131nda hi\u00e7bir zaman b\u00fcy\u00fck \u00f6l\u00e7\u00fcde \u015fi\u015firilmi\u015f beklentiler olmam\u0131\u015ft\u0131r; sadece uzun s\u00fcredir ciddi bir e\u011fitim i\u00e7in \u00e7ok pahal\u0131 oldu\u011fu ya da uygun olmad\u0131\u011f\u0131 d\u00fc\u015f\u00fcn\u00fclmektedir. Ancak, bu g\u00f6r\u00fc\u015f son y\u0131llarda de\u011fi\u015fmektedir.<\/span><\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.1 Ciddi oyunlar nedir?<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ciddi oyunlar\u0131n birka\u00e7 farkl\u0131 tan\u0131m\u0131 vard\u0131r. Hem e\u011fitimsel hem de kurumsal ortamlar\u0131 kapsayan iki tan\u0131m ekledim.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Financial Times Lexicon\u015fu tan\u0131mlamay\u0131 yapm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i><b><span style=\"color: #008000;\">Ciddi oyunlar<\/span><\/b><em class=\"western\"><span style=\"color: #008000;\"> saf e\u011flencenin \u00f6tesinde bir ama\u00e7 i\u00e7in tasarlanm\u0131\u015f oyunlard\u0131r. Kat\u0131l\u0131mc\u0131lar\u0131n zorlu ve s\u0131k\u0131c\u0131 g\u00f6revleri tamamlama motivasyonlar\u0131n\u0131 art\u0131rmak i\u00e7in - rekabet, merak, i\u015f birli\u011fi, bireysel meydan okuma gibi - oyun tasar\u0131m\u0131; fiziksel temsil yoluyla tahta \u00fczerinde oynanan oyunlar veya avatarlar ve 3D dald\u0131rma yoluyla video oyunlar\u0131 da d\u00e2hil olmak \u00fczere oyun tasar\u0131m\u0131n\u0131n g\u00fcd\u00fcleme basamaklar\u0131ndan yararlan\u0131rlar. Bu nedenle ciddi oyunlar e\u011fitim, \u00f6\u011fretim, de\u011ferlendirme, i\u015fe al\u0131m, bilgi y\u00f6netimi, yenilik ve bilimsel ara\u015ft\u0131rma<\/span><\/em><em class=\"western\"> gibi \u00e7e\u015fitli profesyonel durumlarda kullan\u0131l\u0131r.<\/em><\/i><\/span><\/span>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen (2019), ciddi oyunlarla ilgili ara\u015ft\u0131rmalar\u0131 kapsaml\u0131 bir \u015fekilde g\u00f6zden ge\u00e7irirken \u015fu tan\u0131m\u0131 sunmaktad\u0131r:<\/span><\/span><\/span><\/p>\n<span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i><b><span style=\"color: #008000;\">Ciddi oyunlar<\/span><\/b><em class=\"western\"><span style=\"color: #008000;\"> oyuncular\u0131n oyun s\u0131ras\u0131nda say\u0131s\u0131z engelleri a\u015farak bilgilerini geli\u015ftirdikleri ve becerilerini uygulad\u0131klar\u0131 e\u011fitim ama\u00e7l\u0131 e\u011flenceli ara\u00e7lar olarak adland\u0131r\u0131l\u0131r.<\/span><\/em><\/i><\/span><\/span>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ama\u00e7lar\u0131, yakla\u015f\u0131mlar\u0131 ve \u00f6\u011frenme \u00fczerindeki etkileri nedeniyle ciddi oyunlar, oyun tabanl\u0131 \u00f6\u011frenme ve oyunla\u015ft\u0131rma aras\u0131nda ayr\u0131m yapmak \u00f6nemlidir.<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">Oyun tabanl\u0131 \u00f6\u011frenme<\/span><\/span><\/b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">, \u201ce\u011fitimde oyunlar\u0131n kullan\u0131lmas\u0131na y\u00f6nelik pedagojik yakla\u015f\u0131m\u201d<\/span><\/span><em class=\"western\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><i> anlam\u0131na gelir <\/i><\/span><\/span><\/em><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">(Anastasiadis, Lampropoulos ve Siakas, 2018)<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">Oyunla\u015ft\u0131rma<\/span><\/span><\/b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">, \u201coyun tasar\u0131m \u00f6gelerinin oyun d\u0131\u015f\u0131 ba\u011flamlarda kullan\u0131m\u0131<\/span><\/span><em class=\"western\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><i>\u201d olarak tan\u0131mlan\u0131r <\/i><\/span><\/span><\/em><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">(Deterding <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">vd., 2011)<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ciddi oyunlar mutlaka dijital olmak zorunda de\u011fildir. Bununla birlikte dijital olsun ya da olmas\u0131n, mekanik, dinamik ve estetik gibi tasar\u0131m\u0131n benzer ilkeleri taraf\u0131ndan y\u00f6netilirler (Hunicke vd., 2004).<\/span><\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.2 Ciddi oyunlar neden kullan\u0131lmal\u0131d\u0131r?<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Oyunlar\u0131n e\u011fitimde kullan\u0131lmas\u0131 i\u00e7in \u00f6nerilen temel nedenler:<\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frencilerin \u00f6\u011frenme motivasyonlar\u0131n\u0131 art\u0131rmak,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenenleri \u00f6\u011frenme s\u00fcrecine daha derinden d\u00e2hil etmek,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenme \u00e7\u0131kt\u0131lar\u0131 geli\u015ftirmek,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">kat\u0131l\u0131m ve ortakl\u0131\u011f\u0131 art\u0131rmak.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bununla birlikte 2017 'de Dichev ve Dicheva taraf\u0131ndan y\u00fcr\u00fct\u00fclen literat\u00fcr\u00fcn kapsaml\u0131 bir incelemesi, ara\u015ft\u0131rman\u0131n bu varsay\u0131mlar \u00fczerinde yetersiz kald\u0131\u011f\u0131n\u0131 ortaya koymu\u015ftur. Ayr\u0131ca \u015fu hususlar\u0131 da tespit ettiler:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenme oyunla\u015ft\u0131rma uygulamas\u0131, ara\u015ft\u0131rmac\u0131lar\u0131n mekanizmalar\u0131n\u0131 ve y\u00f6ntemlerini anlamalar\u0131n\u0131 a\u015fm\u0131\u015ft\u0131r;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">e\u011fitim ba\u011flam\u0131nda ciddi oyunlar\u0131n uzun vadeli faydalar\u0131n\u0131 destekleyen yeterli kalitede kan\u0131t olmamas\u0131;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">bir oyunla\u015ft\u0131rma etkinli\u011finin, e\u011fitim i\u00e7eri\u011finin \u00f6zelliklerine ba\u011fl\u0131 oldu\u011funa dair s\u0131n\u0131rl\u0131 bir anlay\u0131\u015f.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dichev ve Dicheva, \u00e7al\u0131\u015fmalar\u0131n\u0131n, bir \u00f6\u011frenme ba\u011flam\u0131nda oyunla\u015ft\u0131rma \u00e7al\u0131\u015fmalar\u0131n\u0131n ba\u015far\u0131l\u0131 bir \u015fekilde <\/span>kullan\u0131lamad\u0131\u011f\u0131<span style=\"color: #008000;\"> anlam\u0131na gelmedi\u011fi, daha iyi tasar\u0131mlar ve daha fazla ara\u015ft\u0131rma gerekti\u011fi sonucuna varm\u0131\u015ft\u0131r.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Di\u011fer ara\u015ft\u0131rmalar daha olumlu olma e\u011filimindedir. Hamari vd. (2016) ve Clark vd. (2016) iyi tasarland\u0131klar\u0131nda ve do\u011fru ko\u015fullar alt\u0131nda, ciddi oyunlar\u0131n oyun d\u0131\u015f\u0131 ko\u015fullara g\u00f6re \u00f6\u011frenci \u00f6\u011frenimini \u00f6nemli \u00f6l\u00e7\u00fcde geli\u015ftirdi\u011fi sonucuna ula\u015fm\u0131\u015flard\u0131r.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen (2019) '<\/span><em class=\"western\"><span style=\"color: #008000;\"><i>ciddi oyun destekli \u00f6\u011frenmede aralar\u0131nda birka\u00e7 olumsuz sonu\u00e7la birlikte \u00e7o\u011funun destekleyici oldu\u011fu bir\u00e7ok bulguya' ula\u015fm\u0131\u015ft\u0131r<\/i><\/span><\/em> <i>. <\/i><span style=\"color: #008000;\">Bununla birlikte ba\u015fl\u0131ca faydalar bilim (daha iyi ak\u0131lda tutma ve b\u00fct\u00fcnsel anlay\u0131\u015f), mimarl\u0131k ve t\u0131p \/ sa\u011fl\u0131k haricinde iyile\u015ftirilmi\u015f bili\u015fsel \u00f6\u011frenme sonu\u00e7lar\u0131ndan ziyade, duyu\u015fsal alanda ('mutluluk', geli\u015fmi\u015f sosyal \u00f6\u011frenme ve ileti\u015fim) olma e\u011filimindedir. Oyunlar\u0131n bili\u015fsel alandaki faydalar\u0131na otizmli \u00e7ocuklar\u0131n \u00f6\u011frenmesine yard\u0131mc\u0131 oldu\u011fu da eklenebilir. Zhonggen der ki:<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\">\u2018<span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><em class=\"western\"><span style=\"color: #008000;\"><i>Genel olarak t\u0131p bilimi son zamanlarda di\u011fer oyunlarla kar\u015f\u0131la\u015ft\u0131r\u0131ld\u0131\u011f\u0131nda ciddi oyun destekli \u00f6\u011frenme konusunda daha fazla \u00e7al\u0131\u015fmaya tan\u0131kl\u0131k etmi\u015ftir ve t\u0131p bilimindeki \u00e7al\u0131\u015fmalar\u0131n \u00e7o\u011fu ciddi oyunlar\u0131n kullan\u0131m\u0131n\u0131 desteklemi\u015ftir<\/i><\/span><\/em>.\u2019<\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.3 Ciddi oyunlara \u00f6rnekler<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ryerson \u00dcniversitesindeki Dijital E\u011fitim Stratejileri ekibi (DES), a\u015fa\u011f\u0131dakiler de d\u00e2hil olmak \u00fczere \u00e7e\u015fitli sanal oyun benzetimlerin\u0131n geli\u015ftirilmesine kat\u0131lm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Oyun-tabanl\u0131 \u00f6\u011frenme<\/span><\/b>:<span style=\"color: #008000;\"> Ryerson \u00dcniversitesinin Akademik D\u00fcr\u00fcstl\u00fck ofisi, DES ile i\u015f birli\u011fi i\u00e7inde, \u00f6\u011frencileri kendi kendine \u00e7al\u0131\u015fma e\u011fitimini tamamlamaya ve \u00f6\u011frencilerden beklenen akademik b\u00fct\u00fcnl\u00fck de\u011ferler ve davran\u0131\u015flar\u0131 \u00f6\u011frenmeye motive etmek i\u00e7in Uzayda Akademik D\u00fcr\u00fcstl\u00fck adl\u0131 bir dijital \u00f6\u011frenme oyunu geli\u015ftirdi. Oyun geli\u015ftirme ekibinin hedefleri, rol yapma yoluyla se\u00e7imler yapma, yaparak \u00f6\u011frenme ve durumlar\u0131 ilk elden deneyimleme \u00f6\u011frenme hedeflerini kar\u015f\u0131lamak i\u00e7in iyi tasarlanm\u0131\u015f bir dijital oyun yaratmakt\u0131.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image2.jpeg\" alt=\"image\" width=\"602.533333333333px\" height=\"319.466666666667px\"><\/p>\n<span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.2 Akademik D\u00fcr\u00fcstl\u00fck oyunu, Ryerson \u00dcniversitesi. Oyun oynamak i\u00e7in g\u00f6rsele t\u0131klay\u0131n<\/i><\/span><\/span><\/span>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Video Oyun Benzetimi<\/span><\/b>: <span style=\"color: #008000;\">Ev Ziyareti oyunu, terap\u00f6tik hem\u015fire-m\u00fc\u015fteri ili\u015fkisi kurma ve zihinsel sa\u011fl\u0131k de\u011ferlendirmesini tamamlama ile ilgili bilgi ve becerilerin uygulanmas\u0131n\u0131 geli\u015ftirir. \u00d6\u011frenciler ev ziyaretini tamamlamak i\u00e7in g\u00f6revlendirilmi\u015f bir toplum sa\u011fl\u0131\u011f\u0131 hem\u015firesi rol\u00fcn\u00fc \u00fcstlenirler. Video otantik bir deneyim yaratmak i\u00e7in kullan\u0131l\u0131r ve \u00f6\u011frencilerin kursun ba\u015fka yerlerinde \u00f6\u011fretilen prosed\u00fcrlere dayanarak \u00f6zellikle zorlu durumlara cevap vermeleri gerekir. \u00d6\u011frencinin cevab\u0131na ba\u011fl\u0131 olarak geri bildirim sa\u011flamak ve bir sonraki uygun prosed\u00fcr\u00fc test etmek amac\u0131yla senaryolara devam etmek i\u00e7in ba\u015fka video segmentleri kullan\u0131l\u0131r. Centennial College, Ryerson \u00dcniversitesi ve George Brown College'dan profes\u00f6rler, sanal sa\u011fl\u0131k deneyimi portal\u0131 arac\u0131l\u0131\u011f\u0131yla bir dizi a\u00e7\u0131k eri\u015fim video oyunu benzetimleri geli\u015ftirmektedirler.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image3.png\" alt=\"image\" width=\"566.933333333333px\" height=\"340.4px\"><\/p>\n<span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.3 Ev ziyareti video oyunu, Ryerson \u00dcniversitesi. Videoyu izlemek i\u00e7in g\u00f6rsele t\u0131klay\u0131n\u0131z.<\/i><\/span><\/span><\/span>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Oyunla\u015ft\u0131rma:<\/span><\/b><span style=\"color: #008000;\"> Red River College, Winnipeg'de e\u011fitmen olarak \u00e7al\u0131\u015fan Kyle Geske, Web tasar\u0131m\u0131n\u0131 \u00f6\u011fretmek i\u00e7in oyun tabanl\u0131 bir yakla\u015f\u0131m geli\u015ftirdi .. \u0130nternet sitelerinin Tam Y\u0131\u011f\u0131n Geli\u015ftirme \u00fczerine se\u00e7meli dersinde, \u00f6\u011frenciler e\u011fitmen taraf\u0131ndan sa\u011flanan ilkelere g\u00f6re bir proje tasarlamak zorundad\u0131rlar. Proje i\u00e7indeki tasar\u0131m s\u00fcrecinin her a\u015famas\u0131nda \u00f6\u011frenciler not al\u0131r ve kurs boyunca her a\u015famada di\u011fer \u00f6\u011frencilerin notlar\u0131n\u0131 g\u00f6rebilen \u00f6\u011frencilerle yar\u0131\u015f\u0131rlar. Bir \u00f6\u011frenci, tasar\u0131m\u0131n her bir ad\u0131m\u0131nda geri d\u00f6nerek ve geli\u015ftirerek notunu 'y\u00fckseltebilir'. Bu yakla\u015f\u0131m, daha geleneksel s\u0131n\u0131f y\u00f6ntemlerine k\u0131yasla ortalama ders sonu notunda bir art\u0131\u015fa neden olmu\u015ftur. Bu kursun, oyunlar\u0131 birebir kullanmadan rekabet ve 'seviye atlama' gibi oyun \u00f6gelerini i\u00e7erdi\u011fini unutmay\u0131n.<\/span><\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.4 Ciddi oyunlar tasarlamak<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen\u2019in literat\u00fcr taramas\u0131 (2018), etkili oyun tasar\u0131m\u0131nda a\u015fa\u011f\u0131dakilerin \u00f6nemini vurgulam\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">arka plan ve \u00fcretim,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ger\u00e7ek\u00e7ilik,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">yapay zek\u00e2 ve uyarlanabilirlik,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">etkile\u015fim,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">geri bildirim ve bilgilendirme,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">kullan\u0131m kolayl\u0131\u011f\u0131,<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">s\u00fcrprizler.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu \u00f6nceki ara\u015ft\u0131rman\u0131n sonucunda ve Naza Djafarova \u00f6nderli\u011finde Toronto Ryerson \u00dcniversitesi G. Raymond Chang S\u00fcrekli E\u011fitim Okulu Dijital E\u011fitim Stratejileri ekibi (DES) oyun ara\u015ft\u0131rma s\u00fcrecine dayanan ciddi oyun tabanl\u0131 \u00f6\u011frenme i\u00e7in pratik bir tasar\u0131m k\u0131lavuzu (2018) geli\u015ftirdi. Bu k\u0131lavuz a\u00e7\u0131k bir e\u011fitim kayna\u011f\u0131d\u0131r ve \u00fc\u00e7 amaca hizmet etmek \u00fczere tasarlanm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">y\u00fcksek\u00f6\u011frenimdeki \u00e7ok disiplinli tak\u0131mlarda oyun tasar\u0131m\u0131na rehberlik etmek i\u00e7in kavramsal bir \u00e7er\u00e7eve sa\u011flamak;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyun geli\u015ftirme s\u00fcrecinin \u00fcretim \u00f6ncesi a\u015famas\u0131na odaklanan kat\u0131l\u0131mc\u0131 bir at\u00f6lye \u00e7al\u0131\u015fmas\u0131 i\u00e7in y\u00f6ntemsel bir rehber sunmak;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">k\u0131lavuzu ve \u00e7al\u0131\u015ftay\u0131n tasar\u0131m\u0131n\u0131 a\u00e7\u0131k e\u011fitim kaynaklar\u0131 olarak sunarak kaynaklar\u0131 payla\u015f\u0131n\u0131z.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Oyun tasar\u0131m\u0131 metodolojisi, Winn (2009) taraf\u0131ndan geli\u015ftirilen Tasar\u0131m, Oyun ve Deneyim (DPE) \u00c7er\u00e7evesinin bir uyarlamas\u0131d\u0131r. Oyun geli\u015ftirme s\u00fcreci \u00fc\u00e7 a\u015famadan olu\u015fur:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ekip \u00fcyeleri aras\u0131nda beyin f\u0131rt\u0131nas\u0131n\u0131n ger\u00e7ekle\u015fti\u011fi, oyunun k\u00e2\u011f\u0131t prototipinin tasar\u0131m\u0131na yol a\u00e7an<\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim \u00f6ncesi a\u015fama<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun geli\u015ftirildi\u011fi <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim a\u015famas\u0131;<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"> ve<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun \u00f6\u011frencilere sunulmadan \u00f6nce test edilip geli\u015ftirildi\u011fi <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim sonras\u0131 a\u015fama<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dijital E\u011fitim Stratejileri ekibi, d\u00f6rt temel e\u011fitsel oyun \u00f6gesini tan\u0131mlamak i\u00e7in Tasar\u0131m, Oyun ve Deneyim modelini kullanm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00d6\u011frenme <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyuncular taraf\u0131ndan oyun boyunca \u00f6\u011frenilecek belirgin ve \u00f6l\u00e7\u00fclebilir \u00f6\u011frenme sonu\u00e7lar\u0131 olan i\u00e7eri\u011fi ifade eder;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Hik\u00e2ye anlat\u0131m\u0131 <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun arka plan \u00f6yk\u00fcs\u00fcn\u00fc ifade eder ve karakter (ler) in, mek\u00e2n\u0131n ve oyunun nihai amac\u0131n\u0131n a\u00e7\u0131klamas\u0131n\u0131 i\u00e7erir;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Oynay\u0131\u015f, <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyuncunun oyunla veya di\u011fer oyuncularla (\u00e7ok oyunculu bir oyun ise) etkile\u015fime girme bi\u00e7imini ifade eder. Oyunda bulunan etkinlik t\u00fcr\u00fcn\u00fc (bulmaca, trivia vb.) i\u00e7erir;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Kullan\u0131c\u0131 Deneyimi <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"> oyunu oynarken oyuncunun duygu ve tutumlar\u0131n\u0131n yan\u0131 s\u0131ra oyuncunun oyunla nas\u0131l etkile\u015fime girdi\u011fini ifade eder.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">\u015eekil 8.7a.4 Ryerson ciddi oyun tasar\u0131m\u0131 metodolojisinin \u00e7e\u015fitli bile\u015fenlerinin daha ayr\u0131nt\u0131l\u0131 bir temsilini g\u00f6stermektedir.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img class=\"\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image4.png\" alt=\"image\" width=\"945\" height=\"810\"><\/p>\n<span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.4 Ciddi oyun tasar\u0131m metodolojisi, Djafarova vd., 2018<\/i><\/span><\/span><\/span>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dijital E\u011fitim Stratejileri raporu, t\u00fcm \u00f6nemli payda\u015flar\u0131n (i\u00e7erik uzmanlar\u0131, \u00f6\u011fretim tasar\u0131mc\u0131lar\u0131, medya \u00fcreticileri vb.) d\u00e2hil oldu\u011fu ciddi oyun tasar\u0131m\u0131na y\u00f6nelik bir at\u00f6lye yakla\u015f\u0131m\u0131 \u00f6nermektedir. Tasar\u0131m\u0131n erken a\u015famalar\u0131nda beyin f\u0131rt\u0131nas\u0131 yap\u0131lmas\u0131 kritik \u00f6neme sahiptir. Ayr\u0131ca oyun yay\u0131nlamadan \u00f6nce tasar\u0131ma yerle\u015ftirilmi\u015f test ve kullan\u0131c\u0131 geri bildirimi gereklidir.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Muhtemelen ba\u015fka etkili tasar\u0131m yakla\u015f\u0131mlar\u0131 da vard\u0131r, ancak yukar\u0131daki yakla\u015f\u0131m ciddi oyun tasar\u0131m\u0131n\u0131n temel \u00e7ok disiplinli yakla\u015f\u0131m\u0131n\u0131 vurgular.<\/span><\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.5 Ciddi oyunlar\u0131n benzersiz e\u011fitim \u00f6zellikleri<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">H\u00e2la a\u00e7\u0131k\u00e7a tan\u0131mlanmas\u0131 ve do\u011frulanmas\u0131 gerekse de ciddi oyunlar i\u00e7in olduk\u00e7a farkl\u0131 iki iddia bulunmaktad\u0131r:<\/span><\/span><\/span><\/p>\n\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">birinci iddia, \u00f6\u011frenci motivasyonunu ve kat\u0131l\u0131m\u0131n\u0131 art\u0131rabildikleridir;<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ikincisi, oyunlar\u0131n a\u015fa\u011f\u0131daki becerileri geli\u015ftirmek i\u00e7in \u00f6zellikle yararl\u0131 olabilece\u011fidir:<\/span><\/span><\/span>\n<ul>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">problem \u00e7\u00f6zme<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ileti\u015fim becerileri<\/span><\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">karar verme<\/span><\/span><\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">ger\u00e7ek d\u00fcnyaya benzeyen belirli ba\u011flamlar d\u00e2hilinde.<\/span><\/span><\/span><\/p>\n\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a 2.6 G\u00fc\u00e7l\u00fc ve zay\u0131f y\u00f6nler<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Hype d\u00f6ng\u00fcs\u00fcne g\u00f6re ciddi oyunlar ayd\u0131nlanma e\u011fimi boyunca bir yerlerde bulunur. Bunlar\u0131 \u00fcretkenlik platosuna ta\u015f\u0131mak i\u00e7in hen\u00fcz bir ara\u015ft\u0131rma yok, ancak uygulamadan e\u011fitimde ilgi kazand\u0131klar\u0131na dair yeterli kan\u0131t var.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ancak, ciddi oyunlar\u0131n e\u011fitimde daha yayg\u0131n h\u00e2le gelmemesinin birka\u00e7 nedeni vard\u0131r. \u0130lk felsefi. Oyun fikrine kar\u015f\u0131 diren\u00e7 var \u00e7\u00fcnk\u00fc baz\u0131lar\u0131 ciddi oyunlar\u0131 bir oksimoron olarak g\u00f6r\u00fcyor. Bir oyun ne kadar ciddi olabilir? Bir\u00e7ok e\u011fitmen, \u00f6\u011frenmenin oyunlar arac\u0131l\u0131\u011f\u0131yla kolayca \u00f6nemsizle\u015ftirilebilece\u011finden veya oyunlar\u0131n \u00f6\u011frenmenin ne olmas\u0131 gerekti\u011finin yaln\u0131zca \u00e7ok s\u0131n\u0131rl\u0131 bir b\u00f6l\u00fcm\u00fcn\u00fc kapsayabilece\u011finden korkar - hepsi e\u011flenceli olamaz; e\u011fitimin amac\u0131 bu de\u011fil. Benzer \u015fekilde, bir\u00e7ok profesyonel oyun tasar\u0131mc\u0131s\u0131 ciddi oyunlar geli\u015ftirmekle ilgilenmez \u00e7\u00fcnk\u00fc birincil hedef \u00f6\u011frenip zevk almak de\u011filse, e\u011fitime odaklanman\u0131n bir oyunun ana unsurunu olan 'e\u011flence'yi yok etme riskinden korkarlar.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Daha pragmatik bir sebep maliyet ve kalitedir. Video oyunlar\u0131n\u0131n y\u00fcksek maliyeti, \u015fimdiye kadar e\u011fitimde kullan\u0131lmas\u0131 i\u00e7in cayd\u0131r\u0131c\u0131 bir unsur olarak g\u00f6r\u00fclm\u00fc\u015ft\u00fcr. Yat\u0131r\u0131m\u0131 cazip g\u00f6sterecek a\u00e7\u0131k bir i\u015f plan\u0131 yoktur. E\u011flence ama\u00e7l\u0131 en \u00e7ok satan video oyunlar\u0131, ana ak\u0131m filmlere benzer bir \u00f6l\u00e7ekte milyonlarca dolara mal olur. Oyunlar ucuz \u00fcretilirse, kalite - \u00fcretim standartlar\u0131, hik\u00e2ye\/grafik, g\u00f6rseller ve kat\u0131l\u0131mc\u0131 etkile\u015fimi a\u00e7\u0131s\u0131ndan - sorunlar ya\u015fayacak ve \u00f6\u011frencilere cazip gelmeyecektir. <\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ancak, ciddi oyunlar\u0131n e\u011fitim alan\u0131nda yayg\u0131n olmamas\u0131n\u0131n ba\u015fl\u0131ca nedeni, \u00e7o\u011fu e\u011fitmenin ciddi oyunlar hakk\u0131nda nas\u0131l kullan\u0131labilecekleri ve nas\u0131l tasarlanacaklar\u0131 ile ilgili yeterli bilgi sahibi olmamas\u0131d\u0131r. Deneyimler, e\u011fitimde ciddi oyunlar i\u00e7in bir\u00e7ok olas\u0131 ve ger\u00e7ek\u00e7i uygulama oldu\u011funu g\u00f6stermektedir. Etkin ve ciddi oyunlar\u0131n \u00e7ok d\u00fc\u015f\u00fck maliyetle geli\u015ftirilebilece\u011fine dair baz\u0131 \u00f6rnekler de (\u00f6r. Arnab, 2014) mevcuttur.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bununla birlikte ciddi oyun tasar\u0131m\u0131nda her zaman y\u00fcksek derecede risk vard\u0131r. Yeni bir oyunun ba\u015far\u0131l\u0131 olaca\u011f\u0131n\u0131 \u00f6nceden tahmin etmenin kesin bir yolu yoktur. Baz\u0131 d\u00fc\u015f\u00fck maliyetli basit oyunlar iyi \u00e7al\u0131\u015fabilir; pahal\u0131 olarak \u00fcretilen baz\u0131 oyunlar ise kolayca sekteye u\u011frayabilir. Bu, geli\u015ftirme s\u0131ras\u0131nda titiz bir \u015fekilde test etmeyi ve geri bildirim vermeyi gerektirir. Bu nedenle, ciddi oyunlar dijital \u00e7a\u011fda \u00f6\u011fretim i\u00e7in ciddi olarak d\u00fc\u015f\u00fcn\u00fclmelidir - ancak uygulamalar\u0131n\u0131n dikkatli ve profesyonelce yap\u0131lmas\u0131 gerekir.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu nedenle, ciddi oyunlar dijital \u00e7a\u011fda \u00f6\u011fretim i\u00e7in nispeten y\u00fcksek riskli, y\u00fcksek getiri etkinli\u011fidir. Ciddi oyunlarda ba\u015far\u0131, e\u011fitim i\u00e7inde ve d\u0131\u015f\u0131nda oyun tasar\u0131m\u0131nda en iyi uygulamalar\u0131n geli\u015ftirilmesini, maliyetlerin ve deneyimlerin payla\u015f\u0131lmas\u0131n\u0131 ve kurumlar ile oyun geli\u015ftirme ekipleri aras\u0131ndaki i\u015f birli\u011fini gerektirir. Bununla birlikte dijital \u00e7a\u011fda \u00f6\u011fretim, ger\u00e7ek d\u00fcnya ba\u011flamlar\u0131nda y\u00fcksek seviyeli beceri geli\u015ftirme, deneyimsel \u00f6\u011frenme ve problem \u00e7\u00f6zme yolunda ilerledi\u011finden, ciddi oyunlar giderek daha \u00f6nemli bir rol oynamak zorundad\u0131r.<\/span><\/span><\/span><\/p>\n\n<h3 class=\"western\"><a name=\"__RefHeading___Toc13464_2195320833\"><\/a>Kaynak\u00e7a<\/h3>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Anastasiadis, T. et al. (2018) <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>Digital Game-based Learning and Serious Games in Education<\/i><\/span><\/em><span style=\"color: #538135;\"> International Journal of Advances in Scientific Research and Engineering, Vol. 4, No. 12<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Arnab, S. et al. (2014) Mapping learning and game mechanics for serious games analysis. <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>British Journal of Educational Technology<\/i><\/span><\/em><span style=\"color: #538135;\">, Vol. 46, No. 2, pp 391\u2013411<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Deterding, S. et al. (2011) Gamification: Using Game Design Elements in Non-Gaming Contexts in <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>PART 2-Proceedings of the 2011 annual conference extended abstracts on Human Factors in Computing Systems<\/i><\/span><\/em><span style=\"color: #538135;\"> Vancouver BC: CHI<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Dichev, C. and Dicheva, D. (2017) Gamifying education: what is known, what is believed and what remains uncertain: a critical review <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>International Journal of Educational Technology in Higher Education<\/i><\/span><\/em><span style=\"color: #538135;\">, Vol. 14, No. 9<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Djafarov, N. et el. (2018) <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>The Art of Serious Game Design<\/i><\/span><\/em><span style=\"color: #538135;\"> Toronto ON: Chang School of Continuing Studies, Ryerson University<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Hunicke, R., LeBlanc, M., &amp; Zubek, R. (2004). MDA: A formal approach to game design and game research, in <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>Proceedings of the Challenges in Game AI Workshop<\/i><\/span><\/em><span style=\"color: #538135;\">, San Jose CA: Nineteenth National Conference on Artificial Intelligence<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Winn, B. (2009) \u2018The design, play and experience framework\u2019, in R. Ferdig (Ed.), <\/span><span style=\"color: #538135;\"><i>Handbook of research on effective electronic gaming in education<\/i><\/span><span style=\"color: #538135;\">. Hershey, PA: IGI Global (pp. 388\u2013401).<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Zhonggen, Y. (2019) A Meta-Analysis of Use of Serious Games in Education over a Decade, <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>International Journal of Computer Games Technology<\/i><\/span><\/em><span style=\"color: #538135;\">, vol. 2019, Article ID 4797032<\/span><\/span><\/span><\/p>\n\n<div class=\"textbox textbox--exercises\"><header class=\"textbox__header\">\n<p class=\"western\">Etkinlik 8.7a Ciddi oyunlar\u0131 kullanma ve tasarlama<\/p>\n\n<\/header>\n<div class=\"textbox__content\">\n<ol>\n \t<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">Ciddi oyunlar ve oyunla\u015ft\u0131rma hakk\u0131ndaki g\u00f6r\u00fc\u015fleriniz nelerdir? Bunlar\u0131n dijital \u00e7a\u011fda \u00f6\u011fretimde faydal\u0131 yakla\u015f\u0131mlar oldu\u011funu mu d\u00fc\u015f\u00fcn\u00fcyorsunuz, yoksa sadece y\u00fcksek\u00f6\u011frenim d\u00fczeyinde \u00f6\u011frenmenin ger\u00e7ek zorluklar\u0131ndan ka\u00e7\u0131nan bir hile oldu\u011funu mu?<\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">Ryerson \u00dcniversitesi\u2019nin Ciddi Oyunlar Tasar\u0131m\u0131 Sanat\u0131\u2019na bir g\u00f6z at\u0131n. Bu kurumunuzda kullan\u0131labilecek bir model mi? Kim bu \u00e7abay\u0131 g\u00f6sterebilir ki? Bu s\u00fcre\u00e7, program\u0131n\u0131za hangi \u00f6\u011frenme hedefleri veya sonu\u00e7lar\u0131yla yard\u0131mc\u0131 olabilir? Bunu yapman\u0131n \u00f6n\u00fcndeki en b\u00fcy\u00fck engel ne olurdu?<\/span><\/span><\/li>\n \t<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">\u00d6\u011fretiminizde ciddi oyunlar kullan\u0131lmas\u0131nda ba\u015fka hangi yakla\u015f\u0131mlar uygulanabilir?<\/span><\/span><\/li>\n<\/ol>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Etkinlik hakk\u0131ndaki geri bildirim i\u00e7in a\u015fa\u011f\u0131daki podcaste t\u0131klay\u0131n.<\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Ses \u00f6gesi, kitab\u0131n bu s\u00fcr\u00fcm\u00fcnden \u00e7\u0131kar\u0131ld\u0131. Buradan \u00e7evrim i\u00e7i olarak dinleyebilirsiniz: https:\/\/pressbooks.bccampus.ca\/teachinginadigitalagev2\/?p=1313<\/span><\/span><\/p>\n\n<\/div>\n<\/div>\n<\/div>\n","rendered":"<div class=\"__UNKNOWN__\">\n<p class=\"import-AslMetin\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image1.png\" alt=\"image\" width=\"699\" height=\"462\" \/><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.1 Geli\u015fen Teknolojiler i\u00e7in Gartner Hype D\u00f6ng\u00fcs\u00fc. G\u00f6rsel: Wikimedia Commons, 2019<\/i><\/span><\/span><\/span><\/p>\n<h2 class=\"western\"><a name=\"__RefHeading___Toc13460_2195320833\" id=\"__RefHeading___Toc13460_2195320833\"><\/a> <span style=\"color: #008000;\">8.7a.1 Geli\u015fen teknolojilerin zorlu\u011fu<\/span><\/h2>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">G\u00fcn ge\u00e7miyor ki bir okul m\u00fcd\u00fcr\u00fc veya bir \u00fcniversite rekt\u00f6r\u00fc gitti\u011fi konferanstan son teknolojinin \u00f6\u011fretme ve \u00f6\u011frenme potansiyeli \u00fczerindeki etkisine heyecanlanm\u0131\u015f olarak geri d\u00f6nmesin. Bunlar, dan\u0131\u015fmanl\u0131k firmas\u0131 Gartner&#8217;\u0131n yutturmaca d\u00f6ng\u00fcs\u00fc dedi\u011fi \u015feyin kurban\u0131d\u0131rlar.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Yeni bir teknoloji heyecan\u0131 tetikler, medya bunu al\u0131r, teknoloji \u015fi\u015firilmi\u015f beklentilerin zirvesine ula\u015f\u0131r, daha yayg\u0131n olarak uygulanmaya ba\u015flar, uygulama ger\u00e7ekleriyle y\u00fczle\u015fildi\u011finde hayal k\u0131r\u0131kl\u0131\u011f\u0131 g\u00fcn y\u00fcz\u00fcne \u00e7\u0131kar, daha sonra teknolojinin g\u00fc\u00e7l\u00fc ve zay\u0131f y\u00f6nleri ortaya \u00e7\u0131kt\u0131k\u00e7a ta\u015flar yerine oturur ve sonunda kendi s\u0131n\u0131rlar\u0131 i\u00e7inde iyi \u00e7al\u0131\u015ft\u0131\u011f\u0131 bir verimlilik platosuna ula\u015f\u0131r. G\u00f6zlemcilerin 2019&#8217;daki ayd\u0131nlanma e\u011fiminin tepesine yerle\u015ftirip verimlilik platosuna y\u00fckselttikleri MOOC&#8217;lar bunun m\u00fckemmel bir \u00f6rne\u011fidir (bk.,\u00f6rn., Web Courseworks, 2018).<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">E\u011fitim uygulamalar\u0131na sahip yeni teknolojiler s\u00fcrekli olarak ortaya \u00e7\u0131kmaktad\u0131r. \u00d6rne\u011fin, bu kitab\u0131n (2015&#8242; te yaz\u0131lan) ilk bask\u0131s\u0131nda yapay zek\u00e2, sanal ger\u00e7eklik veya ciddi oyunlar hakk\u0131nda kapsaml\u0131 bir tart\u0131\u015fma yoktu ancak bu kavramlar d\u00f6rt y\u0131l sonra \u015fimdi dijital \u00f6\u011frenmenin gelece\u011fi ile ilgili bir\u00e7ok tart\u0131\u015fman\u0131n \u00f6n saflar\u0131nda yer ald\u0131klar\u0131ndan bu b\u00f6l\u00fcme eklenmi\u015flerdir. Eklenebilecek ba\u015fka teknolojiler de var ancak bunlar\u0131n \u00e7o\u011fu yapay zek\u00e2 alt\u0131nda toplanacak.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu \u00fc\u00e7 teknolojinin hi\u00e7biri hakk\u0131nda derinlemesine bilgi veremeyece\u011fim (her biri \u00fczerine ayr\u0131 kitap yaz\u0131lmal\u0131), sadece onlar\u0131 dikkatinize \u00e7ekecek kadar g\u00fcndeme getirece\u011fim. Yine de, ortaya \u00e7\u0131kan t\u00fcm teknolojilerin t\u00fcm avantajlar\u0131n\u0131 ve dezavantajlar\u0131n\u0131 tan\u0131mlaman\u0131n zaman alabilece\u011fi bilinse de, potansiyel g\u00fc\u00e7lerine odaklanaca\u011f\u0131m.<\/span><\/span><\/span><\/p>\n<h2 class=\"western\"><a name=\"__RefHeading___Toc13462_2195320833\" id=\"__RefHeading___Toc13462_2195320833\"><\/a> <span style=\"color: #008000;\">8.7a.2 Ciddi oyunlar<\/span><\/h2>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Gartner&#8217;\u0131n yutturmaca d\u00f6ng\u00fcs\u00fc, geli\u015fimlerinin ger\u00e7ek bir temsili olarak de\u011fil geli\u015fmekte olan teknolojileri d\u00fc\u015f\u00fcnmenin bir yolu olarak d\u00fc\u015f\u00fcn\u00fcl\u00fcr. \u00d6rne\u011fin, ciddi oyunlar daha yava\u015f ortaya \u00e7\u0131kmaktad\u0131r. E\u011fitim \u00fczerindeki olas\u0131 etkileri hakk\u0131nda hi\u00e7bir zaman b\u00fcy\u00fck \u00f6l\u00e7\u00fcde \u015fi\u015firilmi\u015f beklentiler olmam\u0131\u015ft\u0131r; sadece uzun s\u00fcredir ciddi bir e\u011fitim i\u00e7in \u00e7ok pahal\u0131 oldu\u011fu ya da uygun olmad\u0131\u011f\u0131 d\u00fc\u015f\u00fcn\u00fclmektedir. Ancak, bu g\u00f6r\u00fc\u015f son y\u0131llarda de\u011fi\u015fmektedir.<\/span><\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.1 Ciddi oyunlar nedir?<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ciddi oyunlar\u0131n birka\u00e7 farkl\u0131 tan\u0131m\u0131 vard\u0131r. Hem e\u011fitimsel hem de kurumsal ortamlar\u0131 kapsayan iki tan\u0131m ekledim.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Financial Times Lexicon\u015fu tan\u0131mlamay\u0131 yapm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<p><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i><b><span style=\"color: #008000;\">Ciddi oyunlar<\/span><\/b><em class=\"western\"><span style=\"color: #008000;\"> saf e\u011flencenin \u00f6tesinde bir ama\u00e7 i\u00e7in tasarlanm\u0131\u015f oyunlard\u0131r. Kat\u0131l\u0131mc\u0131lar\u0131n zorlu ve s\u0131k\u0131c\u0131 g\u00f6revleri tamamlama motivasyonlar\u0131n\u0131 art\u0131rmak i\u00e7in &#8211; rekabet, merak, i\u015f birli\u011fi, bireysel meydan okuma gibi &#8211; oyun tasar\u0131m\u0131; fiziksel temsil yoluyla tahta \u00fczerinde oynanan oyunlar veya avatarlar ve 3D dald\u0131rma yoluyla video oyunlar\u0131 da d\u00e2hil olmak \u00fczere oyun tasar\u0131m\u0131n\u0131n g\u00fcd\u00fcleme basamaklar\u0131ndan yararlan\u0131rlar. Bu nedenle ciddi oyunlar e\u011fitim, \u00f6\u011fretim, de\u011ferlendirme, i\u015fe al\u0131m, bilgi y\u00f6netimi, yenilik ve bilimsel ara\u015ft\u0131rma<\/span><\/em><em class=\"western\"> gibi \u00e7e\u015fitli profesyonel durumlarda kullan\u0131l\u0131r.<\/em><\/i><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen (2019), ciddi oyunlarla ilgili ara\u015ft\u0131rmalar\u0131 kapsaml\u0131 bir \u015fekilde g\u00f6zden ge\u00e7irirken \u015fu tan\u0131m\u0131 sunmaktad\u0131r:<\/span><\/span><\/span><\/p>\n<p><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i><b><span style=\"color: #008000;\">Ciddi oyunlar<\/span><\/b><em class=\"western\"><span style=\"color: #008000;\"> oyuncular\u0131n oyun s\u0131ras\u0131nda say\u0131s\u0131z engelleri a\u015farak bilgilerini geli\u015ftirdikleri ve becerilerini uygulad\u0131klar\u0131 e\u011fitim ama\u00e7l\u0131 e\u011flenceli ara\u00e7lar olarak adland\u0131r\u0131l\u0131r.<\/span><\/em><\/i><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ama\u00e7lar\u0131, yakla\u015f\u0131mlar\u0131 ve \u00f6\u011frenme \u00fczerindeki etkileri nedeniyle ciddi oyunlar, oyun tabanl\u0131 \u00f6\u011frenme ve oyunla\u015ft\u0131rma aras\u0131nda ayr\u0131m yapmak \u00f6nemlidir.<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">Oyun tabanl\u0131 \u00f6\u011frenme<\/span><\/span><\/b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">, \u201ce\u011fitimde oyunlar\u0131n kullan\u0131lmas\u0131na y\u00f6nelik pedagojik yakla\u015f\u0131m\u201d<\/span><\/span><em class=\"western\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><i> anlam\u0131na gelir <\/i><\/span><\/span><\/em><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">(Anastasiadis, Lampropoulos ve Siakas, 2018)<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">Oyunla\u015ft\u0131rma<\/span><\/span><\/b><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">, \u201coyun tasar\u0131m \u00f6gelerinin oyun d\u0131\u015f\u0131 ba\u011flamlarda kullan\u0131m\u0131<\/span><\/span><em class=\"western\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><i>\u201d olarak tan\u0131mlan\u0131r <\/i><\/span><\/span><\/em><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">(Deterding <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">vd., 2011)<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ciddi oyunlar mutlaka dijital olmak zorunda de\u011fildir. Bununla birlikte dijital olsun ya da olmas\u0131n, mekanik, dinamik ve estetik gibi tasar\u0131m\u0131n benzer ilkeleri taraf\u0131ndan y\u00f6netilirler (Hunicke vd., 2004).<\/span><\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.2 Ciddi oyunlar neden kullan\u0131lmal\u0131d\u0131r?<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Oyunlar\u0131n e\u011fitimde kullan\u0131lmas\u0131 i\u00e7in \u00f6nerilen temel nedenler:<\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frencilerin \u00f6\u011frenme motivasyonlar\u0131n\u0131 art\u0131rmak,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenenleri \u00f6\u011frenme s\u00fcrecine daha derinden d\u00e2hil etmek,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenme \u00e7\u0131kt\u0131lar\u0131 geli\u015ftirmek,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">kat\u0131l\u0131m ve ortakl\u0131\u011f\u0131 art\u0131rmak.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bununla birlikte 2017 &#8216;de Dichev ve Dicheva taraf\u0131ndan y\u00fcr\u00fct\u00fclen literat\u00fcr\u00fcn kapsaml\u0131 bir incelemesi, ara\u015ft\u0131rman\u0131n bu varsay\u0131mlar \u00fczerinde yetersiz kald\u0131\u011f\u0131n\u0131 ortaya koymu\u015ftur. Ayr\u0131ca \u015fu hususlar\u0131 da tespit ettiler:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">\u00f6\u011frenme oyunla\u015ft\u0131rma uygulamas\u0131, ara\u015ft\u0131rmac\u0131lar\u0131n mekanizmalar\u0131n\u0131 ve y\u00f6ntemlerini anlamalar\u0131n\u0131 a\u015fm\u0131\u015ft\u0131r;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">e\u011fitim ba\u011flam\u0131nda ciddi oyunlar\u0131n uzun vadeli faydalar\u0131n\u0131 destekleyen yeterli kalitede kan\u0131t olmamas\u0131;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">bir oyunla\u015ft\u0131rma etkinli\u011finin, e\u011fitim i\u00e7eri\u011finin \u00f6zelliklerine ba\u011fl\u0131 oldu\u011funa dair s\u0131n\u0131rl\u0131 bir anlay\u0131\u015f.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dichev ve Dicheva, \u00e7al\u0131\u015fmalar\u0131n\u0131n, bir \u00f6\u011frenme ba\u011flam\u0131nda oyunla\u015ft\u0131rma \u00e7al\u0131\u015fmalar\u0131n\u0131n ba\u015far\u0131l\u0131 bir \u015fekilde <\/span>kullan\u0131lamad\u0131\u011f\u0131<span style=\"color: #008000;\"> anlam\u0131na gelmedi\u011fi, daha iyi tasar\u0131mlar ve daha fazla ara\u015ft\u0131rma gerekti\u011fi sonucuna varm\u0131\u015ft\u0131r.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Di\u011fer ara\u015ft\u0131rmalar daha olumlu olma e\u011filimindedir. Hamari vd. (2016) ve Clark vd. (2016) iyi tasarland\u0131klar\u0131nda ve do\u011fru ko\u015fullar alt\u0131nda, ciddi oyunlar\u0131n oyun d\u0131\u015f\u0131 ko\u015fullara g\u00f6re \u00f6\u011frenci \u00f6\u011frenimini \u00f6nemli \u00f6l\u00e7\u00fcde geli\u015ftirdi\u011fi sonucuna ula\u015fm\u0131\u015flard\u0131r.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen (2019) &#8216;<\/span><em class=\"western\"><span style=\"color: #008000;\"><i>ciddi oyun destekli \u00f6\u011frenmede aralar\u0131nda birka\u00e7 olumsuz sonu\u00e7la birlikte \u00e7o\u011funun destekleyici oldu\u011fu bir\u00e7ok bulguya&#8217; ula\u015fm\u0131\u015ft\u0131r<\/i><\/span><\/em> <i>. <\/i><span style=\"color: #008000;\">Bununla birlikte ba\u015fl\u0131ca faydalar bilim (daha iyi ak\u0131lda tutma ve b\u00fct\u00fcnsel anlay\u0131\u015f), mimarl\u0131k ve t\u0131p \/ sa\u011fl\u0131k haricinde iyile\u015ftirilmi\u015f bili\u015fsel \u00f6\u011frenme sonu\u00e7lar\u0131ndan ziyade, duyu\u015fsal alanda (&#8216;mutluluk&#8217;, geli\u015fmi\u015f sosyal \u00f6\u011frenme ve ileti\u015fim) olma e\u011filimindedir. Oyunlar\u0131n bili\u015fsel alandaki faydalar\u0131na otizmli \u00e7ocuklar\u0131n \u00f6\u011frenmesine yard\u0131mc\u0131 oldu\u011fu da eklenebilir. Zhonggen der ki:<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\">\u2018<span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><em class=\"western\"><span style=\"color: #008000;\"><i>Genel olarak t\u0131p bilimi son zamanlarda di\u011fer oyunlarla kar\u015f\u0131la\u015ft\u0131r\u0131ld\u0131\u011f\u0131nda ciddi oyun destekli \u00f6\u011frenme konusunda daha fazla \u00e7al\u0131\u015fmaya tan\u0131kl\u0131k etmi\u015ftir ve t\u0131p bilimindeki \u00e7al\u0131\u015fmalar\u0131n \u00e7o\u011fu ciddi oyunlar\u0131n kullan\u0131m\u0131n\u0131 desteklemi\u015ftir<\/i><\/span><\/em>.\u2019<\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.3 Ciddi oyunlara \u00f6rnekler<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ryerson \u00dcniversitesindeki Dijital E\u011fitim Stratejileri ekibi (DES), a\u015fa\u011f\u0131dakiler de d\u00e2hil olmak \u00fczere \u00e7e\u015fitli sanal oyun benzetimlerin\u0131n geli\u015ftirilmesine kat\u0131lm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Oyun-tabanl\u0131 \u00f6\u011frenme<\/span><\/b>:<span style=\"color: #008000;\"> Ryerson \u00dcniversitesinin Akademik D\u00fcr\u00fcstl\u00fck ofisi, DES ile i\u015f birli\u011fi i\u00e7inde, \u00f6\u011frencileri kendi kendine \u00e7al\u0131\u015fma e\u011fitimini tamamlamaya ve \u00f6\u011frencilerden beklenen akademik b\u00fct\u00fcnl\u00fck de\u011ferler ve davran\u0131\u015flar\u0131 \u00f6\u011frenmeye motive etmek i\u00e7in Uzayda Akademik D\u00fcr\u00fcstl\u00fck adl\u0131 bir dijital \u00f6\u011frenme oyunu geli\u015ftirdi. Oyun geli\u015ftirme ekibinin hedefleri, rol yapma yoluyla se\u00e7imler yapma, yaparak \u00f6\u011frenme ve durumlar\u0131 ilk elden deneyimleme \u00f6\u011frenme hedeflerini kar\u015f\u0131lamak i\u00e7in iyi tasarlanm\u0131\u015f bir dijital oyun yaratmakt\u0131.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img decoding=\"async\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image2.jpeg\" alt=\"image\" width=\"602.533333333333px\" height=\"319.466666666667px\" \/><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.2 Akademik D\u00fcr\u00fcstl\u00fck oyunu, Ryerson \u00dcniversitesi. Oyun oynamak i\u00e7in g\u00f6rsele t\u0131klay\u0131n<\/i><\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Video Oyun Benzetimi<\/span><\/b>: <span style=\"color: #008000;\">Ev Ziyareti oyunu, terap\u00f6tik hem\u015fire-m\u00fc\u015fteri ili\u015fkisi kurma ve zihinsel sa\u011fl\u0131k de\u011ferlendirmesini tamamlama ile ilgili bilgi ve becerilerin uygulanmas\u0131n\u0131 geli\u015ftirir. \u00d6\u011frenciler ev ziyaretini tamamlamak i\u00e7in g\u00f6revlendirilmi\u015f bir toplum sa\u011fl\u0131\u011f\u0131 hem\u015firesi rol\u00fcn\u00fc \u00fcstlenirler. Video otantik bir deneyim yaratmak i\u00e7in kullan\u0131l\u0131r ve \u00f6\u011frencilerin kursun ba\u015fka yerlerinde \u00f6\u011fretilen prosed\u00fcrlere dayanarak \u00f6zellikle zorlu durumlara cevap vermeleri gerekir. \u00d6\u011frencinin cevab\u0131na ba\u011fl\u0131 olarak geri bildirim sa\u011flamak ve bir sonraki uygun prosed\u00fcr\u00fc test etmek amac\u0131yla senaryolara devam etmek i\u00e7in ba\u015fka video segmentleri kullan\u0131l\u0131r. Centennial College, Ryerson \u00dcniversitesi ve George Brown College&#8217;dan profes\u00f6rler, sanal sa\u011fl\u0131k deneyimi portal\u0131 arac\u0131l\u0131\u011f\u0131yla bir dizi a\u00e7\u0131k eri\u015fim video oyunu benzetimleri geli\u015ftirmektedirler.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img decoding=\"async\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image3.png\" alt=\"image\" width=\"566.933333333333px\" height=\"340.4px\" \/><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.3 Ev ziyareti video oyunu, Ryerson \u00dcniversitesi. Videoyu izlemek i\u00e7in g\u00f6rsele t\u0131klay\u0131n\u0131z.<\/i><\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><b><span style=\"color: #008000;\">Oyunla\u015ft\u0131rma:<\/span><\/b><span style=\"color: #008000;\"> Red River College, Winnipeg&#8217;de e\u011fitmen olarak \u00e7al\u0131\u015fan Kyle Geske, Web tasar\u0131m\u0131n\u0131 \u00f6\u011fretmek i\u00e7in oyun tabanl\u0131 bir yakla\u015f\u0131m geli\u015ftirdi .. \u0130nternet sitelerinin Tam Y\u0131\u011f\u0131n Geli\u015ftirme \u00fczerine se\u00e7meli dersinde, \u00f6\u011frenciler e\u011fitmen taraf\u0131ndan sa\u011flanan ilkelere g\u00f6re bir proje tasarlamak zorundad\u0131rlar. Proje i\u00e7indeki tasar\u0131m s\u00fcrecinin her a\u015famas\u0131nda \u00f6\u011frenciler not al\u0131r ve kurs boyunca her a\u015famada di\u011fer \u00f6\u011frencilerin notlar\u0131n\u0131 g\u00f6rebilen \u00f6\u011frencilerle yar\u0131\u015f\u0131rlar. Bir \u00f6\u011frenci, tasar\u0131m\u0131n her bir ad\u0131m\u0131nda geri d\u00f6nerek ve geli\u015ftirerek notunu &#8216;y\u00fckseltebilir&#8217;. Bu yakla\u015f\u0131m, daha geleneksel s\u0131n\u0131f y\u00f6ntemlerine k\u0131yasla ortalama ders sonu notunda bir art\u0131\u015fa neden olmu\u015ftur. Bu kursun, oyunlar\u0131 birebir kullanmadan rekabet ve &#8216;seviye atlama&#8217; gibi oyun \u00f6gelerini i\u00e7erdi\u011fini unutmay\u0131n.<\/span><\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.4 Ciddi oyunlar tasarlamak<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Zhonggen\u2019in literat\u00fcr taramas\u0131 (2018), etkili oyun tasar\u0131m\u0131nda a\u015fa\u011f\u0131dakilerin \u00f6nemini vurgulam\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">arka plan ve \u00fcretim,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ger\u00e7ek\u00e7ilik,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">yapay zek\u00e2 ve uyarlanabilirlik,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">etkile\u015fim,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">geri bildirim ve bilgilendirme,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">kullan\u0131m kolayl\u0131\u011f\u0131,<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">s\u00fcrprizler.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu \u00f6nceki ara\u015ft\u0131rman\u0131n sonucunda ve Naza Djafarova \u00f6nderli\u011finde Toronto Ryerson \u00dcniversitesi G. Raymond Chang S\u00fcrekli E\u011fitim Okulu Dijital E\u011fitim Stratejileri ekibi (DES) oyun ara\u015ft\u0131rma s\u00fcrecine dayanan ciddi oyun tabanl\u0131 \u00f6\u011frenme i\u00e7in pratik bir tasar\u0131m k\u0131lavuzu (2018) geli\u015ftirdi. Bu k\u0131lavuz a\u00e7\u0131k bir e\u011fitim kayna\u011f\u0131d\u0131r ve \u00fc\u00e7 amaca hizmet etmek \u00fczere tasarlanm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">y\u00fcksek\u00f6\u011frenimdeki \u00e7ok disiplinli tak\u0131mlarda oyun tasar\u0131m\u0131na rehberlik etmek i\u00e7in kavramsal bir \u00e7er\u00e7eve sa\u011flamak;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyun geli\u015ftirme s\u00fcrecinin \u00fcretim \u00f6ncesi a\u015famas\u0131na odaklanan kat\u0131l\u0131mc\u0131 bir at\u00f6lye \u00e7al\u0131\u015fmas\u0131 i\u00e7in y\u00f6ntemsel bir rehber sunmak;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">k\u0131lavuzu ve \u00e7al\u0131\u015ftay\u0131n tasar\u0131m\u0131n\u0131 a\u00e7\u0131k e\u011fitim kaynaklar\u0131 olarak sunarak kaynaklar\u0131 payla\u015f\u0131n\u0131z.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Oyun tasar\u0131m\u0131 metodolojisi, Winn (2009) taraf\u0131ndan geli\u015ftirilen Tasar\u0131m, Oyun ve Deneyim (DPE) \u00c7er\u00e7evesinin bir uyarlamas\u0131d\u0131r. Oyun geli\u015ftirme s\u00fcreci \u00fc\u00e7 a\u015famadan olu\u015fur:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ekip \u00fcyeleri aras\u0131nda beyin f\u0131rt\u0131nas\u0131n\u0131n ger\u00e7ekle\u015fti\u011fi, oyunun k\u00e2\u011f\u0131t prototipinin tasar\u0131m\u0131na yol a\u00e7an<\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim \u00f6ncesi a\u015fama<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun geli\u015ftirildi\u011fi <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim a\u015famas\u0131;<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"> ve<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun \u00f6\u011frencilere sunulmadan \u00f6nce test edilip geli\u015ftirildi\u011fi <\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00fcretim sonras\u0131 a\u015fama<\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dijital E\u011fitim Stratejileri ekibi, d\u00f6rt temel e\u011fitsel oyun \u00f6gesini tan\u0131mlamak i\u00e7in Tasar\u0131m, Oyun ve Deneyim modelini kullanm\u0131\u015ft\u0131r:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>\u00d6\u011frenme <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyuncular taraf\u0131ndan oyun boyunca \u00f6\u011frenilecek belirgin ve \u00f6l\u00e7\u00fclebilir \u00f6\u011frenme sonu\u00e7lar\u0131 olan i\u00e7eri\u011fi ifade eder;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Hik\u00e2ye anlat\u0131m\u0131 <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyunun arka plan \u00f6yk\u00fcs\u00fcn\u00fc ifade eder ve karakter (ler) in, mek\u00e2n\u0131n ve oyunun nihai amac\u0131n\u0131n a\u00e7\u0131klamas\u0131n\u0131 i\u00e7erir;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Oynay\u0131\u015f, <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">oyuncunun oyunla veya di\u011fer oyuncularla (\u00e7ok oyunculu bir oyun ise) etkile\u015fime girme bi\u00e7imini ifade eder. Oyunda bulunan etkinlik t\u00fcr\u00fcn\u00fc (bulmaca, trivia vb.) i\u00e7erir;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"><b>Kullan\u0131c\u0131 Deneyimi <\/b><\/span><\/span><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\"> oyunu oynarken oyuncunun duygu ve tutumlar\u0131n\u0131n yan\u0131 s\u0131ra oyuncunun oyunla nas\u0131l etkile\u015fime girdi\u011fini ifade eder.<\/span><\/span><\/span><\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">\u015eekil 8.7a.4 Ryerson ciddi oyun tasar\u0131m\u0131 metodolojisinin \u00e7e\u015fitli bile\u015fenlerinin daha ayr\u0131nt\u0131l\u0131 bir temsilini g\u00f6stermektedir.<\/span><\/span><\/span><\/p>\n<p class=\"import-AslMetin\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"http:\/\/acikkitap.com.tr\/dijital\/wp-content\/uploads\/sites\/3\/2020\/09\/image4.png\" alt=\"image\" width=\"945\" height=\"810\" \/><\/p>\n<p><span style=\"color: #000000;\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><i>\u015eekil 8.7a.4 Ciddi oyun tasar\u0131m metodolojisi, Djafarova vd., 2018<\/i><\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Dijital E\u011fitim Stratejileri raporu, t\u00fcm \u00f6nemli payda\u015flar\u0131n (i\u00e7erik uzmanlar\u0131, \u00f6\u011fretim tasar\u0131mc\u0131lar\u0131, medya \u00fcreticileri vb.) d\u00e2hil oldu\u011fu ciddi oyun tasar\u0131m\u0131na y\u00f6nelik bir at\u00f6lye yakla\u015f\u0131m\u0131 \u00f6nermektedir. Tasar\u0131m\u0131n erken a\u015famalar\u0131nda beyin f\u0131rt\u0131nas\u0131 yap\u0131lmas\u0131 kritik \u00f6neme sahiptir. Ayr\u0131ca oyun yay\u0131nlamadan \u00f6nce tasar\u0131ma yerle\u015ftirilmi\u015f test ve kullan\u0131c\u0131 geri bildirimi gereklidir.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Muhtemelen ba\u015fka etkili tasar\u0131m yakla\u015f\u0131mlar\u0131 da vard\u0131r, ancak yukar\u0131daki yakla\u015f\u0131m ciddi oyun tasar\u0131m\u0131n\u0131n temel \u00e7ok disiplinli yakla\u015f\u0131m\u0131n\u0131 vurgular.<\/span><\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a.2.5 Ciddi oyunlar\u0131n benzersiz e\u011fitim \u00f6zellikleri<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">H\u00e2la a\u00e7\u0131k\u00e7a tan\u0131mlanmas\u0131 ve do\u011frulanmas\u0131 gerekse de ciddi oyunlar i\u00e7in olduk\u00e7a farkl\u0131 iki iddia bulunmaktad\u0131r:<\/span><\/span><\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">birinci iddia, \u00f6\u011frenci motivasyonunu ve kat\u0131l\u0131m\u0131n\u0131 art\u0131rabildikleridir;<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ikincisi, oyunlar\u0131n a\u015fa\u011f\u0131daki becerileri geli\u015ftirmek i\u00e7in \u00f6zellikle yararl\u0131 olabilece\u011fidir:<\/span><\/span><\/span>\n<ul>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">problem \u00e7\u00f6zme<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">ileti\u015fim becerileri<\/span><\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"color: #008000;\"><span style=\"font-family: Book Antiqua, serif;\">karar verme<\/span><\/span><\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">ger\u00e7ek d\u00fcnyaya benzeyen belirli ba\u011flamlar d\u00e2hilinde.<\/span><\/span><\/span><\/p>\n<h4 class=\"western\"><span style=\"color: #008000;\">8.7a 2.6 G\u00fc\u00e7l\u00fc ve zay\u0131f y\u00f6nler<\/span><\/h4>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Hype d\u00f6ng\u00fcs\u00fcne g\u00f6re ciddi oyunlar ayd\u0131nlanma e\u011fimi boyunca bir yerlerde bulunur. Bunlar\u0131 \u00fcretkenlik platosuna ta\u015f\u0131mak i\u00e7in hen\u00fcz bir ara\u015ft\u0131rma yok, ancak uygulamadan e\u011fitimde ilgi kazand\u0131klar\u0131na dair yeterli kan\u0131t var.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ancak, ciddi oyunlar\u0131n e\u011fitimde daha yayg\u0131n h\u00e2le gelmemesinin birka\u00e7 nedeni vard\u0131r. \u0130lk felsefi. Oyun fikrine kar\u015f\u0131 diren\u00e7 var \u00e7\u00fcnk\u00fc baz\u0131lar\u0131 ciddi oyunlar\u0131 bir oksimoron olarak g\u00f6r\u00fcyor. Bir oyun ne kadar ciddi olabilir? Bir\u00e7ok e\u011fitmen, \u00f6\u011frenmenin oyunlar arac\u0131l\u0131\u011f\u0131yla kolayca \u00f6nemsizle\u015ftirilebilece\u011finden veya oyunlar\u0131n \u00f6\u011frenmenin ne olmas\u0131 gerekti\u011finin yaln\u0131zca \u00e7ok s\u0131n\u0131rl\u0131 bir b\u00f6l\u00fcm\u00fcn\u00fc kapsayabilece\u011finden korkar &#8211; hepsi e\u011flenceli olamaz; e\u011fitimin amac\u0131 bu de\u011fil. Benzer \u015fekilde, bir\u00e7ok profesyonel oyun tasar\u0131mc\u0131s\u0131 ciddi oyunlar geli\u015ftirmekle ilgilenmez \u00e7\u00fcnk\u00fc birincil hedef \u00f6\u011frenip zevk almak de\u011filse, e\u011fitime odaklanman\u0131n bir oyunun ana unsurunu olan &#8216;e\u011flence&#8217;yi yok etme riskinden korkarlar.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Daha pragmatik bir sebep maliyet ve kalitedir. Video oyunlar\u0131n\u0131n y\u00fcksek maliyeti, \u015fimdiye kadar e\u011fitimde kullan\u0131lmas\u0131 i\u00e7in cayd\u0131r\u0131c\u0131 bir unsur olarak g\u00f6r\u00fclm\u00fc\u015ft\u00fcr. Yat\u0131r\u0131m\u0131 cazip g\u00f6sterecek a\u00e7\u0131k bir i\u015f plan\u0131 yoktur. E\u011flence ama\u00e7l\u0131 en \u00e7ok satan video oyunlar\u0131, ana ak\u0131m filmlere benzer bir \u00f6l\u00e7ekte milyonlarca dolara mal olur. Oyunlar ucuz \u00fcretilirse, kalite &#8211; \u00fcretim standartlar\u0131, hik\u00e2ye\/grafik, g\u00f6rseller ve kat\u0131l\u0131mc\u0131 etkile\u015fimi a\u00e7\u0131s\u0131ndan &#8211; sorunlar ya\u015fayacak ve \u00f6\u011frencilere cazip gelmeyecektir. <\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Ancak, ciddi oyunlar\u0131n e\u011fitim alan\u0131nda yayg\u0131n olmamas\u0131n\u0131n ba\u015fl\u0131ca nedeni, \u00e7o\u011fu e\u011fitmenin ciddi oyunlar hakk\u0131nda nas\u0131l kullan\u0131labilecekleri ve nas\u0131l tasarlanacaklar\u0131 ile ilgili yeterli bilgi sahibi olmamas\u0131d\u0131r. Deneyimler, e\u011fitimde ciddi oyunlar i\u00e7in bir\u00e7ok olas\u0131 ve ger\u00e7ek\u00e7i uygulama oldu\u011funu g\u00f6stermektedir. Etkin ve ciddi oyunlar\u0131n \u00e7ok d\u00fc\u015f\u00fck maliyetle geli\u015ftirilebilece\u011fine dair baz\u0131 \u00f6rnekler de (\u00f6r. Arnab, 2014) mevcuttur.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bununla birlikte ciddi oyun tasar\u0131m\u0131nda her zaman y\u00fcksek derecede risk vard\u0131r. Yeni bir oyunun ba\u015far\u0131l\u0131 olaca\u011f\u0131n\u0131 \u00f6nceden tahmin etmenin kesin bir yolu yoktur. Baz\u0131 d\u00fc\u015f\u00fck maliyetli basit oyunlar iyi \u00e7al\u0131\u015fabilir; pahal\u0131 olarak \u00fcretilen baz\u0131 oyunlar ise kolayca sekteye u\u011frayabilir. Bu, geli\u015ftirme s\u0131ras\u0131nda titiz bir \u015fekilde test etmeyi ve geri bildirim vermeyi gerektirir. Bu nedenle, ciddi oyunlar dijital \u00e7a\u011fda \u00f6\u011fretim i\u00e7in ciddi olarak d\u00fc\u015f\u00fcn\u00fclmelidir &#8211; ancak uygulamalar\u0131n\u0131n dikkatli ve profesyonelce yap\u0131lmas\u0131 gerekir.<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #008000;\">Bu nedenle, ciddi oyunlar dijital \u00e7a\u011fda \u00f6\u011fretim i\u00e7in nispeten y\u00fcksek riskli, y\u00fcksek getiri etkinli\u011fidir. Ciddi oyunlarda ba\u015far\u0131, e\u011fitim i\u00e7inde ve d\u0131\u015f\u0131nda oyun tasar\u0131m\u0131nda en iyi uygulamalar\u0131n geli\u015ftirilmesini, maliyetlerin ve deneyimlerin payla\u015f\u0131lmas\u0131n\u0131 ve kurumlar ile oyun geli\u015ftirme ekipleri aras\u0131ndaki i\u015f birli\u011fini gerektirir. Bununla birlikte dijital \u00e7a\u011fda \u00f6\u011fretim, ger\u00e7ek d\u00fcnya ba\u011flamlar\u0131nda y\u00fcksek seviyeli beceri geli\u015ftirme, deneyimsel \u00f6\u011frenme ve problem \u00e7\u00f6zme yolunda ilerledi\u011finden, ciddi oyunlar giderek daha \u00f6nemli bir rol oynamak zorundad\u0131r.<\/span><\/span><\/span><\/p>\n<h3 class=\"western\"><a name=\"__RefHeading___Toc13464_2195320833\" id=\"__RefHeading___Toc13464_2195320833\"><\/a>Kaynak\u00e7a<\/h3>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Anastasiadis, T. et al. (2018) <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>Digital Game-based Learning and Serious Games in Education<\/i><\/span><\/em><span style=\"color: #538135;\"> International Journal of Advances in Scientific Research and Engineering, Vol. 4, No. 12<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Arnab, S. et al. (2014) Mapping learning and game mechanics for serious games analysis. <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>British Journal of Educational Technology<\/i><\/span><\/em><span style=\"color: #538135;\">, Vol. 46, No. 2, pp 391\u2013411<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Deterding, S. et al. (2011) Gamification: Using Game Design Elements in Non-Gaming Contexts in <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>PART 2-Proceedings of the 2011 annual conference extended abstracts on Human Factors in Computing Systems<\/i><\/span><\/em><span style=\"color: #538135;\"> Vancouver BC: CHI<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Dichev, C. and Dicheva, D. (2017) Gamifying education: what is known, what is believed and what remains uncertain: a critical review <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>International Journal of Educational Technology in Higher Education<\/i><\/span><\/em><span style=\"color: #538135;\">, Vol. 14, No. 9<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Djafarov, N. et el. (2018) <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>The Art of Serious Game Design<\/i><\/span><\/em><span style=\"color: #538135;\"> Toronto ON: Chang School of Continuing Studies, Ryerson University<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Hunicke, R., LeBlanc, M., &amp; Zubek, R. (2004). MDA: A formal approach to game design and game research, in <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>Proceedings of the Challenges in Game AI Workshop<\/i><\/span><\/em><span style=\"color: #538135;\">, San Jose CA: Nineteenth National Conference on Artificial Intelligence<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Winn, B. (2009) \u2018The design, play and experience framework\u2019, in R. Ferdig (Ed.), <\/span><span style=\"color: #538135;\"><i>Handbook of research on effective electronic gaming in education<\/i><\/span><span style=\"color: #538135;\">. Hershey, PA: IGI Global (pp. 388\u2013401).<\/span><\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\"><span style=\"color: #538135;\">Zhonggen, Y. (2019) A Meta-Analysis of Use of Serious Games in Education over a Decade, <\/span><em class=\"western\"><span style=\"color: #538135;\"><i>International Journal of Computer Games Technology<\/i><\/span><\/em><span style=\"color: #538135;\">, vol. 2019, Article ID 4797032<\/span><\/span><\/span><\/p>\n<div class=\"textbox textbox--exercises\">\n<header class=\"textbox__header\">\n<p class=\"western\">Etkinlik 8.7a Ciddi oyunlar\u0131 kullanma ve tasarlama<\/p>\n<\/header>\n<div class=\"textbox__content\">\n<ol>\n<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">Ciddi oyunlar ve oyunla\u015ft\u0131rma hakk\u0131ndaki g\u00f6r\u00fc\u015fleriniz nelerdir? Bunlar\u0131n dijital \u00e7a\u011fda \u00f6\u011fretimde faydal\u0131 yakla\u015f\u0131mlar oldu\u011funu mu d\u00fc\u015f\u00fcn\u00fcyorsunuz, yoksa sadece y\u00fcksek\u00f6\u011frenim d\u00fczeyinde \u00f6\u011frenmenin ger\u00e7ek zorluklar\u0131ndan ka\u00e7\u0131nan bir hile oldu\u011funu mu?<\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">Ryerson \u00dcniversitesi\u2019nin Ciddi Oyunlar Tasar\u0131m\u0131 Sanat\u0131\u2019na bir g\u00f6z at\u0131n. Bu kurumunuzda kullan\u0131labilecek bir model mi? Kim bu \u00e7abay\u0131 g\u00f6sterebilir ki? Bu s\u00fcre\u00e7, program\u0131n\u0131za hangi \u00f6\u011frenme hedefleri veya sonu\u00e7lar\u0131yla yard\u0131mc\u0131 olabilir? Bunu yapman\u0131n \u00f6n\u00fcndeki en b\u00fcy\u00fck engel ne olurdu?<\/span><\/span><\/li>\n<li><span style=\"font-size: small;\"><span style=\"font-family: Book Antiqua, serif;\">\u00d6\u011fretiminizde ciddi oyunlar kullan\u0131lmas\u0131nda ba\u015fka hangi yakla\u015f\u0131mlar uygulanabilir?<\/span><\/span><\/li>\n<\/ol>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Etkinlik hakk\u0131ndaki geri bildirim i\u00e7in a\u015fa\u011f\u0131daki podcaste t\u0131klay\u0131n.<\/span><\/span><\/p>\n<p lang=\"en-CA\"><span style=\"font-family: Book Antiqua, serif;\"><span style=\"font-size: small;\">Ses \u00f6gesi, kitab\u0131n bu s\u00fcr\u00fcm\u00fcnden \u00e7\u0131kar\u0131ld\u0131. Buradan \u00e7evrim i\u00e7i olarak dinleyebilirsiniz: https:\/\/pressbooks.bccampus.ca\/teachinginadigitalagev2\/?p=1313<\/span><\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"author":1,"menu_order":7,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[48],"contributor":[],"license":[],"class_list":["post-210","chapter","type-chapter","status-publish","hentry","chapter-type-numberless"],"part":189,"_links":{"self":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/chapters\/210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/wp\/v2\/users\/1"}],"version-history":[{"count":0,"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/chapters\/210\/revisions"}],"part":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/parts\/189"}],"metadata":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/chapters\/210\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/wp\/v2\/media?parent=210"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/pressbooks\/v2\/chapter-type?post=210"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/wp\/v2\/contributor?post=210"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/acikkitap.com.tr\/dijital\/wp-json\/wp\/v2\/license?post=210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}